Vampire's Desire
Spell Normal

Vampire's Desire

  • Archetype:
  • Vampire

  • View:
  • 3249




Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Jan 1, 2026
54± 7/ 100
Power Score
Intrinsic 52
Deck 55

Vampire's Desire — Power Evaluation

Final Score: 54 ± 7 · Confidence: Medium

  • Intrinsic: 52 · Deck: 55 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion, Extender

Why it scores here

Vampire's Desire converts a live Vampire board into value in two ways: mode one dumps a Vampire from Deck to the GY for free while re-leveling a monster you already control, and mode two trades a body you control for a Vampire from the GY. Both modes are roughly card-neutral, so the card earns its points from GY setup and Level manipulation for Xyz plays rather than from raw advantage, and it brings zero direct disruption to the opponent. It is locked to the Vampire archetype and needs either a face-up monster or a Vampire already in the GY, so it is an extender/setup piece rather than a one-card starter. Its consistent ~1.8 copies across 225 decks and 100% inclusion in the Vampires statistics sample confirm it is a practical core card, but the total absence of recorded combos keeps the score in mid-range rather than high. No ATK/DEF, rarity, or view-count signal was used.

Axis scores

Axis Score Evidence
Accessibility 60 Played in 225 decks at 1.84 average copies with 100% inclusion in the Vampires statistics sample, but it needs an existing face-up monster (mode 1) or a Vampire already in the GY (mode 2) to be live, so it is a natural draw rather than an unconditional opener (observed).
Combo & Conversion 62 Text lets it send a Vampire from the Deck to the GY while changing a controlled monster's Level to match, and its second mode rebuys a Vampire from the GY — real setup and extension, but it requires another body already present and no combo evidence exists to confirm the height of the board it builds (inferred).
Resource Economy 56 Mode 1 loses no hand or field card (Deck to GY only) and mode 2 trades one monster you control for one Vampire from the GY, so both modes are roughly even in card count while adding GY resources (inferred).
Effect & Interaction 10 Neither mode interacts with the opponent's board, hand, or graveyard — the card provides no negate, removal, or disruption of its own (verified).
Material Utility 18 It is a Normal Spell with no body of its own, so it contributes no material when negated or resolved; its only material-adjacent value is the Level change that can align a controlled monster for an Xyz summon (verified).
Resilience & Flexibility 50 Two distinct modes let it function both as early GY setup and as later revival, and it survives as long as either a face-up monster or a GY Vampire exists, but it is a one-shot Normal Spell with no GY or multi-zone recursion (inferred).
Deck-Building Efficiency 55 It is a cheap ~2-of inside its own archetype (1.84 avg copies, 87 decks ran 1 and 51 ran 3), but it is fully archetype-locked and the once-per-turn clause makes extra copies redundant in a single turn (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Card-neutral Deck-to-GY Vampire dump that builds graveyard resources without spending a hand or field card
  • Level-change mode enables Rank-specific Xyz summons with material already on the board
  • Second mode converts a spent or low-value monster into a Vampire from the GY
  • Two flexible modes usable in both early setup and later grind turns
  • Consistently played core card: 225 decks, 1.84 average copies, 100% inclusion in the Vampires statistics sample

Weaknesses

  • Fully archetype-locked: requires Vampire monsters in the Deck and/or GY to do anything
  • Provides no disruption, negation, or removal against the opponent
  • Needs an existing face-up monster or an already-set-up GY, so it is an extender rather than a one-card starter
  • Hard once per turn (only 1 activation per turn), so the second and third copies are often redundant
  • No graveyard or repeatable effect — a single resolved activation is all it offers

Counters / choke points

  • Ash Blossom & Joyous Spring negates mode 1, which sends a card from the Deck to the GY
  • Generic Spell/Trap negation (Solemn Judgment, etc.) on activation
  • Graveyard hate such as Called by the Grave or D.D. Crow can banish the targeted Vampire before mode 2 resolves
  • Hand traps or removal that clear your face-up monster can blank mode 1
  • Disruption that empties the graveyard of Vampire monsters turns off mode 2

Best use

Combo enabler / extender and graveyard-setup piece. Decks: Vampire. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Normal Spell, activate 1 of two listed effects, only 1 'Vampire's Desire' per turn; Mode 1: target 1 face-up monster you control, send 1 'Vampire' monster from your Deck to the GY with a different Level, and that target becomes the sent monster's Level until the end of the turn; Mode 2: target 1 'Vampire' monster in your GY, send 1 monster you control to the GY, and if you do, Special Summon the targeted monster; Archetype is 'Vampire'; listed formats are TCG, OCG, MasterDuel, DuelLinks
  • Observed: 225 recent decks run the card, all in the main deck, average 1.84 copies (87 ran 1, 87 ran 2, 51 ran 3); Vampire-archetype decks dominate the sample (177 of 225 across the Vampires archetype rows); distinct archetypes reported as 30; Top co-deck partners: Vampire Retainer 98.7%, Vampire Familiar 96.9%, Vampire Sucker 89.8%, Vampire's Domain 85.8%; usage statistics: 100% inclusion in the Vampires row with typical copies 1; combo data contains 0 combos and 0 appearances for this card; 3 guides mention the card, all Vampire deck guides
  • Inferred: Mode 1 is card-neutral (Deck-to-GY only) and therefore functions as graveyard setup rather than a cost; Because it needs a face-up monster or a Vampire already in the GY, it plays as an extender/setup card rather than an unconditional one-card starter; The Level-change clause can align a controlled monster to a needed Rank for an Xyz summon; Generic utility across decks is capped by the archetype-locked text even though the sample spans 30 archetype labels; The hard once-per-turn clause makes redundant copies largely dead on a single turn
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no text for the partner cards (Vampire Retainer, Vampire Familiar, Vampire Sucker, etc.), so graveyard-trigger chains cannot be confirmed no dated metagame sample, so meta power is null usage statistics covers only a single archetype row, limiting cross-home calibration











https://metaduelist.com/
Top